Wednesday, February 13, 2019

One Thousand Images for a Single Idea: Fred McNamara reviews WHAT IS 'HOME'? by Anja Uhren

The quotation marks in the title of Anja Uhren’s comic What Is ‘Home’? serve as a gateway into its thematic exploration. The emphasis placed on the word home forces the reader to consider what exactly constitutes a ‘home’? When reading Uhren’s efforts, it’s clear that a sense of subjectivity is at the heart of the book, since part of What is ‘Home’?’s construction relies on the artist bringing onboard numerous contributors to the comic’s questioning title. This collaboration makes What is ‘Home’? a world away from her other works. Here, Uhren presents an intensely subjective piece of sequential work. The nature of the comic ensures that no answer is the same, no answer is right or wrong.

Uhren utilizes the far-reaching answers to her titular question to craft a visual journey, skipping from page to page, bringing a variety of different answers to life. What is ‘Home’? may be brief, clocking in at 35 pages, but each page packs in a world’s worth of answers via a divergent, intriguing selection of ideas and Uhren’s characteristically melancholic artwork. Nearly every page in What is ‘Home’? serves as a splash page, a canvas built to incorporate multiple sets of answers which, while separate, complement each other enough for Uhren to fashion an overall idea. While the definitions of “home” may stand apart from each other, there isn’t a sense of jarring ideologies from the comic’s participants. Uhren knows how to categorize ideas based on their tone and the image of home they conjure forth.
The result is an eloquent, intimate flow through literal and metaphorical depictions of home. Some of the answers Uhren uses are straight-forward, unflinching in their directness, while others are more abstract, more reminiscent. Throughout, though, Uhren anchors her illustrations with an exaggerated sense of shape and perspective that lends the comic a rather dream-like quality. Each image is held together by a limited color palette, which helps to cement the overall mood of that page. Uhren’s visual sensitivity is in full flow here. Lighter colors are used to reflect happier, pleasant musings on the meaning of home, while darker, pensive colors illuminate the more negative or unsure connotations.

Uhren’s use of shape and shadow, in particular, helps give What is ‘Home’? a sense of depth and scale. The architecture of Uhren’s various homes is often seen shrouded in murky shadow, as if to comfort or confine the individuals inside, depending on the accompanying definition of the term. There’s a quiet confidence in how Uhren takes these similar visual combinations and pulls forth separate moods from them. Answers and art may be working in tandem here, but moments like these show how Uhren’s craft is very much in charge.
The uncategorized pace of the comic means that, as a reader, you’re never quite sure what manner of answer you’ll be getting with each page turn, and What is ‘Home’? is all the better for it. Rather than coming across as erratic, there’s a sense of ebb and flow to the book, swaying from light to dark and back again. With such a wide variety of ideas to bring to life with her artwork, it’s a testament to Uhren’s skills as a visual storyteller that What is ‘Home’? bears a serene, almost calming sensibility.

Of course, Uhren isn’t the sole voice in this work. If anything, she’s rarely heard at all, as she allows her 50+ contributors to wax lyrical over their personal definitions of home. The variety of answers makes What is ‘Home’? read like an anthology, but Uhren’s cohesive style gives it a potent, sequential definition. Uhren herself acts as something of a curator for these thoughts and musings, as the definitions span a variety of lengths. Some consist of a single sentence, while others form numerous paragraphs, giving What is ‘Home’? an all-encompassing narrative depth.
The answers themselves boast an inquisitive sensitivity. Some define home as a literal, definitive object; a “big blue house”. Others take a more lyrical approach, linking the physical definitions of home to an emotional state: “Home means more today than it did yesterday and it’ll mean more tomorrow than it did today”. Uhren’s openness in bringing together clashing perspectives gives What is ‘Home’? a universal mood, as if every conceivable emotion tied to the idea of home is represented here. That variety of answers also ensures that the comic’s tone is kept in flux. Both positive and negative depictions of what home exactly means are scattered throughout the book, meaning that despite the comic’s overall melancholic mood, it rarely lingers on one specific feeling for too long.

Yet the text itself remains somewhat underserved by Uhren’s art. Her caricatured visuals dwarf the accompanying text, to the point where it’s occasionally impractical. The text is at its most effective when it’s ingrained into the furniture of Uhren’s panels, and when there are panels rather than splash pages. In Uhren’s splash pages, the text appears somewhat loose and untamed. On one level, that informal attitude adds to the low-key, sketchbook feel of What is ‘Home’?, but the narrative of the comic is at its most muscular when its visual structure is at work. The playful integration of the text amid Uhren’s diverse images illuminate their message, and also allows Uhren’s flexible style to unwind, adding to the exuberant intimacy of this endearing comic.
What is ‘Home’? is a spellbindingly distinct read. Its romantic qualities give even the darker moments an immersive feel. Its unique structure and gorgeous visuals fuse together into a charmingly sweet comic book. Uhren’s talents have always been well-tailored to visual narratives. Here, though, she allows her own narrative to take a step back and allow for a collaborative spectrum of ideas, musings, and poetry from which to build her comic.

What is ‘Home’? doesn’t offer a definitive answer to the question it poses, but it isn’t meant to. Rather, What is ‘Home’? shows that a word many might think to have a universally appreciated meaning has, instead, wildly diverse ones which Uhren explores to great effect. Her sublime artwork has little difficulty conjuring forth the multitude of emotions stated in the myriad of definitions. With melancholic colors and distorted shapes crafted to exquisite effect, the book’s overall message is executed with razor-sharp clarity. What is ‘Home’? stands as an enjoyably eclectic, experimental entry in Uhren’s growing back catalog of warm, hypnotic visual narratives.
Fred McNamara thoroughly enjoys writing about comic books and TV shows you've never heard of. His love of indie/small press comics arose through his role as senior editor for the superhero/comic book hub A Place To Hang Your Cape. He's currently enduring a prolonged period of sleepless nights as his debut book, Spectrum is Indestructible, is gearing up for publication later this year from Chinbeard Books.

Monday, February 11, 2019

Demystifying Illness: Rob Clough on the GRAPHIC MEDICINE: COMICS AS A MEDIUM FOR NARRATIVES OF ILLNESS show at the Louise Jones Brown Gallery

It's been interesting to track Graphic Medicine as a comics movement over the past decade. The term was coined by Welsh physician Ian Williams, who wrote comics under the nom de plume of Thom Ferrier until he chose to start using his real name. I'm not sure if it was just part of the zeitgeist, but the advent of Graphic Medicine came at a time when autobiographical comics switched from quotidian material to a more direct examination of experiences like illness, parenthood, and mental health. Williams' iconic "I Am A Shit Doctor" image is symbolic of the movement from the caregiver's perspective. It directly reflects Graphic Medicine's aim of humanizing medicine and creating a sense of empathy between doctor and patient. That's especially true in the UK, where thanks to the National Health Service, everyone is entitled to free healthcare. Being a doctor isn't a gateway to making a lot of money like it is in the US, and there is a corresponding decrease in prestige as a result. That said, the discipline is the same, as is the corresponding level of stress that accompanies it. 

Williams teamed up with an American nurse named M.K. Czerwiec, who works in hospice care and HIV/AIDS, to formalize the movement and give it an academic bent. There have been yearly conferences since 2010, and the comics have gone from self-published minis and webcomics to having major publishers. What's interesting is that all of this has gone on in parallel to both mainstream comics and alternative comics. When I mentioned it off-handedly to a comics publisher last year, her ears perked up because she had never heard of the term before. Graphic Medicine is partly an academic movement and partly a true mainstream movement. Part of its focus is to get both potential readers and artists to recognize comics as a legitimate art form. It should be noted that a central part of its mission is to empower health care professionals and patients alike so that they can tell their stories.

Medicine and cartooning complement each other well, in part, because it's easy to think of disease in narrative terms. It often has a beginning, middle, and end. It offers dramatic struggles, setbacks, and successes. It's open to a variety of visual approaches, from graphic naturalism to magical realism. Even mental illness, whose depiction is perhaps the backbone of Graphic Medicine, can be depicted in a variety of ways despite being an outwardly internalized struggle. The trick is to get potential artists thinking like cartoonists as opposed to illustrators. Not everyone can be taught to be a great draftsman, but anyone can be taught the fundamentals of cartooning. 
That certainly is true when one looks at the length and breadth of the books that fall within this category. Interestingly, the story that's considered to be the foundation of modern autobio is explicitly wrapped up with mental health: Justin Green's 1972 classic "Binky Brown Meets The Holy Virgin Mary". That story details Green's struggle with crippling OCD and how it got wrapped up in Catholic iconography. Harvey Pekar, Joyce Brabner, and Frank Stack's Our Cancer Year in 1994 was the first cancer narrative, and it's still the best. As oncology has evolved to provide better outcomes for patients, the social and emotional well-being of the patients has become increasingly important. This book illustrates why, as cancer has a powerfully disruptive effect on both patients and their familial caretakers. Other examples include David B's 1996 book Epileptic (which is not only about his epileptic older brother but also about the lifestyle changes his family his family adopted in an effort to help him) and Ellen Forney's Marbles (2012), which is one of many first-person accounts of bipolar disorder. 

While encouraging patients to tell their stories is a crucial aspect of Graphic Medicine, I'd argue that at its core, it's still more of an academic and vocational movement. It's giving voice to a particular expression of how one can combine medicine and the humanities, one that has a unique power. That power stems from the paradox of telling one's own story: the more particular and personal its details, the wider its overall appeal becomes. I believe this is true because of basic human empathy. When reading someone's story and realizing they're revealing something personal and vulnerable ("spilling some ink", as Rob Kirby and I like to put it), it's easier to empathize and thus identify with that story than a more generic story. Even if that experience comes from a completely different point of view, it doesn't matter. 
As comics has continued to become part and parcel of academic curriculums in the US, so too has Graphic Medicine expanded. At Duke University, recent grads Kelsey Graywill and Omar Khan recently unveiled a new show at the Louise Jones Brown Gallery titled "Graphic Medicine: Comics as a Medium for Narratives of Illness." That duo taught a house course on the subject in the spring of 2018, and Graywill, in particular, is an interesting talent. As an undergrad, she created her own major: "Creating Meaning: Empirical & Evolutionary Neuroaesthetics." Throughout her life, she's always focused on working in science & medicine, as well as being an artist, finding ways to integrate them and bring them to a wider audience. 

With Czerwiec as a mentor, she branched off into cartooning from a variety of perspectives. She's been an EMT, so she's seen its crises from that perspective. She's done stories about her own bipolar disorder. She's drawn comics about being a pre-med student observing a surgery and being told how a doctor must always think of their patient as a person rather than the latest set of body parts that relate to their technique. All of these comics were in the Louise Jones Brown Gallery show, and each one is in a different style. Her EMT comic is a single-panel gag strip, albeit one with a dark punchline. The story about observing a surgery is a typically formatted comic. Her strip about being bipolar is stripped down in terms of its imagery, with its blown-up panels instead focusing on different kinds of negative space in order to make an impact. 
Graywill told me that one of the most important parts of co-curating the show was giving the artists the confidence and freedom to be cartoonists instead of worrying about their draftsmanship. That showed in the innovative way they laid out a number of the strips. In the explanatory text for many of the pieces, the cartoonists drew self-caricatures, and the text was designed as a word balloon. Rather than simply slapping original art on the wall with no context, Graywill and Khan instead blew each piece up in size and made sure each told its own story. Some of them were single-panel strips, but there were a number of longer pieces as well. In Alina Walling's Something's Wrong, for example, the artist focuses on the experience of being in an emergency waiting room, knowing that something was deeply wrong with her despite being told otherwise by doctors who weren't listening to her. The use of spot reds against black and white art stood out in a clear manner as she went back and forth from being a red dot in a waiting room to a patient with a serious issue. Caroline Bay's strip about rehab showed past, harmful behavior on a top row of panels and current, healthy behavior on a bottom row; each panel was catty-corner to the other. 

Some offerings, like Ashley Manigo's "The Face of HIV", used color and text to complement each other in a single, striking image. Dr. Nathan Gray's single-panel gag strips wouldn't be out of place in the New Yorker, given his skill and trenchant wit. While most of the artists in the exhibit were either pre-med undergrads or medical students, Gray is a practicing physician at Duke. He specializes in palliative medicine, a discipline that calls for a great deal of empathy in its practice. "Bad News" focuses on this disconnect between medicine and empathy, especially at an institution like Duke that specializes in rare and unusual diseases. He uses a tight perspective in "Empathy Robot" to emphasize the cramped nature of an exam room, as the clearly uncomfortable doctor eschews even an attempt at empathy as he turns it over to a robot. 
Manigo, Gray, and Graywill were the standouts of the exhibition, and it's not surprising that each had multiple pieces in the show. Even the lesser pieces saw attempts at visual innovation, though some bordered on cliche'. There was a bit of repetition in terms of themes, especially regarding mental illness, without much variation in terms of style. Still, the show's execution of its intent was entirely effective. Aimed at a general audience but focusing particularly on students, the show could be navigated in less than a half hour, reading every piece. The language of the exhibit seemed particularly aimed at undergraduates majoring in STEM fields and medical students, encouraging them to incorporate the humanities into their studies and explore a new kind of self-expression. 

While some of the language around the exhibit is condescending ("Graphic Medicine...explores how we can use silly things to understand serious things, by combining comics with medicine"), its intent is subversive. By creating a narrative of empathy around stigmatized illnesses in particular (like HIV or mental illness), Graphic Medicine blunts the way that society has tended to isolate and silence suffering individuals. By creating a narrative of empathy between caregivers and patients, Graphic Medicine blunts the inequitable hierarchy between physician and patient. By creating powerful visual narratives that operate at clear visual and metaphorical levels, Graphic Medicine can demystify illnesses shrouded in mystery, jargon, and fear. While Graphic Medicine has been receiving international attention by way of the wave of books being published on the subject, its true impact is on the local level in shows like this.
Rob Clough has written about comics for Cicada, the Comics Journal, Sequential,,, Savant, Foxing Quarterly, Studygroup Magazine, as well as for his own blog, High-Low (

Wednesday, February 6, 2019

Why Is There Something Instead Of Nothing? Matt Vadnais on Form and Void in Gareth A. Hopkins’ THE INTERCORSTAL: EXTENSION

Composer Steve Reich, often thought of as the father of American minimalism, has famously scoffed at the nomenclature of the sub-genre he ostensibly created. His argument undermines the notion that music without melody or crescendo is somehow “less than” compositions created largely in service of those things. Approached differently, his argument suggests that music like his – textured repetition of drones and a-tonal rhythms – is not offering minimized aspects of conventional music so much as it is relying on the listener to find depth, melody, and the stuff of “maximal” music in unlikely places. Reich’s rejection of minimalism as a “team name” suggests that a comparison of less and more is the wrong way to frame the sub-genre and its relationship to the larger genre of classical music that it is working in and against.

Minimalism certainly isn’t the only sub-genre to end up with a moniker implying that so-called work is missing something essential to the art form. Abstract or non-representational art – or, in the case of Gareth A. Hopkins’ ambitiously bleak The Intercorstal: Extension, abstract comics – is also named in such a way that suggests one should not expect it to do the things that art is often thought to be for, namely representing the world as it is. It is worth acknowledging the utility of such nomenclature: thought of most generously, such language serves as a briefing for potential readers regarding the kinds of experience they should expect to have by suggesting that the ways one evaluates a block of color or a matrix of dots should differ from the way one considers a painting of a sunset or airplane crash. 
Along these lines, it’s worth considering that Hopkins embraces the title and describes The Intercorstal as an abstract comic, a self-definition that perhaps calls into question my choice to think about abstraction in the context of Reich’s rejection of his minimalist tag. And yet, experiencing the series of two page layouts comprised of stills and monochromatic patterns that negotiate stark paradoxes – motion and stillness, connection and isolation, negative space and compact, busy loci – one might wonder if the best way to demark this work from the larger genre of comics really has to do with abstraction and a lack of representation. Put another way, it is hard to imagine a comic that more accurately represents what this particular political and cultural moment feels like. Defenders of abstract art as a meaningful demarcation would likely suggest that such a sentiment is splitting hairs because such art works to represent abstract concepts, ideas, or feelings; this may be true, but how abstract, really, is the feeling of time stopping after one loses control of a vehicle on ice or realizes one is in a cockpit of a plane that is inevitably going to crash?

My focus on nomenclature is perhaps misguided, but the fact remains that critics and readers often conflate abstraction – and minimalism for that matter – with a lack of precision; The Intercorstal: Extension is exceptionally precise. Even if Hopkins describes a process in which improvisation and accident play a large role in the creation of the two-page spreads that drive his work, the results suggest a specificity and rightness that belie the sense that anything about this work is abstracted. For this reader, the real difference between this comic and more conventional work is not about the relationship between the image and the world but about the relationship between the image and the role of the author. If conventional comics use panel layout to sequence images in such a way that the gaps between panels invite a reader to connect them according to narrative logic, The Intercorstal seems to live in and expand the in-between space; one might think about the intercostal spaces between one’s ribs. This liminal effect does suggest that one shouldn’t approach these images looking for story, but it also suggests that these images are somehow created but un-authored, begotten not made, drawn from an automatic space where what we are getting has not been filtered according to a narrative drive belonging to someone attempting to say something.
This is not to say that the art of The Intercorstal is without subject. However, shapes and patterns – one might be reminded of Richard Case’s backgrounds in Doom Patrol – are more significant than any objects a reader might recognize in a panel. The visual language of The Intercorstal is that of aggregate data, the visual world as a sum total; most of the images are composites built from human-made angles and shapes evoking skylines and cityscapes and airplane cockpits as well as human hands and clown faces, presenting them kaleidoscopically as if such things were as natural (or abstract) as a beaver dam or pattern in a honeycomb. To the extent that The Intercorstal’s visual lexicon is abstract, it is so not because it has no reference to things in our world but because all of those references collapse upon each other. We see the world all at once but, somehow, a panel at a time. 

Where The Intercorstal’s visual idiom creates dissonance between itself and the world we know by overloading each panel with potential signifiers, the comic’s use of text is much more, for lack of a better word, minimalist, built from short sentences and fragments. Like the comic’s visual arsenal, these utterances do not obviously refer to a specific subject matter. However, unlike the comic’s use of imagistic overabundance, the spare verbiage does create a recognizable subject matter through the use of negative space. Lines like “Dust floating in the light,” “and “Give the pipes the blame” both offer potential rationalizations of the unexplainable or paranormal. “It’s worse at night, obviously,” suggests that the comic is about how one hears or tries not to hear ghosts. The Intercorstal is about the process of hearing the nefarious in the mundane – or the melodic in the minimal – and the power of subjective reception. It is ultimately a listener’s decision whether they are hearing ghosts or pipes, music or noise, minimalism or something else.
Set against images that are both kinetic and frozen, functioning according to a physics that is not in service of an authored narrative, the result feels like an observation of our current world freed from the notion that it should make sense. Again, one might be reminded of the Morrison run of Doom Patrol; however, the tension in that comic had to do with a superhero team trapped in a genre in which they were obligated, at least at first, to fight the forces of chaos and disorder. Here, the disorder is rendered as value-neutral; if a reader is ultimately always responsible for making meaning, what really is the value difference between meaning and meaninglessness? 

Such a description, again, sounds abstract. However, a rendering of the chaos created by human attempts to forge and expand order into a disordered universe is actually a depiction of a hyper-specific subject: it is the removal of the values created by the assertion that the world is a complex place that is disorienting.  Accordingly, the comic – though black and white – creates its patterns out of the binary by refusing to work with value; there are no grays here that imply the translation of a multi-colored world into black and white. There is only presence and absence, form and void. This resistance to value is thematically in line with a description of The Intercorstal: Extension as being about disorientation or de-familiarization and the representational world, but it is perhaps a paradox to find a stark binary at the heart of a comic with a titular ambition to exist in the in-between. It is worth noting here that patterns of alternated form and void invite the reader to understand an image as having value; one perceives fine black and white lines as grey even if the values at work are only one and zero.
A perhaps unrelated Google of “corstal” reveals that it was the name of a mineral in Forgotten Realms. Though one cannot be certain that Hopkins is referencing this material, it seems relevant that the mineral is most noteworthy for retaining proximal light and glowing after exposure. In other words, something that is “inter-corstal” would exist between the spark and its echo.

That space, between energy and a material preservation of that energy, perfectly describes where this comic lives; even if I am over-reading here, this is a comic that, to mind at least, is about how we (over)read and (over)understand the world. However, none of that undoes the fact that the underlying world is terrifying and worst without the light that allows us to see it at all.

I love this comic. 

Matt Vadnais has taught college literature and creative writing classes for twenty years. He is the author of All I Can Truly Deliver and a contributor at For more comics coverage and the occasional tweet about Shakespeare, follow him @DoctorFanboi. For short takes on longboxes, subscribe to his channel of video essays. 

Monday, February 4, 2019

The Waiting Room: Sara L. Jewell reviews DID YOU SEE ME? by Sophia Foster-Dimino

Shorter but just as, if not more, sophisticated than Nick Drnaso’s Sabrina, Sophia Foster-Dimino’s Shortbox book Did You See Me? is another 2018 comic that calls into question our experiences of lived reality in the digital age. Underpinned by concepts that flirt with Jungian psychoanalytic theory, Foster-Dimino pens a story about an unusual distance romance to explore how we currently define liminal spaces and emotional infidelity, as well as our complex identification with isolation and fantasy.

Did You See Me? follows David, an editorial assistant by day, self-described avid reader and the host of a fiction podcast - Twitter bio that bespeaks a definite tendency to dive deep into fantasy. He has a fairly active Twitter following of about two and a half thousand people, and one day he receives a cryptic reply to one of his tweets: a user who goes by “emma” accuses him of failing to apologize for knocking her over…in a dream. David, initially skeptical and more than a little unnerved by Emma’s outrageous messages, writes her off as a troll and muses over the internet’s function as a “great equalizer” to his girlfriend, Claudia, who jokes in turn that if David saw Emma in person he’d be able to tell immediately that she was someone to avoid.
Our ability to hold what happens online – as we might with dreams – as “unreal” is what allows users to be callous and cruel on the internet in ways they would never be in real life. The degrees of separation between the self and the avatar is what allows David to write "emma" off in the beginning. If he hurt her by what he said online or what he did within a shared dream, it doesn’t matter because he doesn’t even remember, and it wasn’t real. In his second dream with "emma", when he apologizes for knocking her down on the first night, David admits that he was “feeling like a kid – no empathy”, and it’s not irrelevant that this statement could also apply to any number of ageless, anonymous internet trolls.

But the implication that "emma"’s Twitter and dream presence is an idealized avatar, and not her actual self (which David would know to avoid), does indeed come into play near the end of the book. As the story progresses, David begins, reluctantly at first, to acknowledge that "emma" is in some way present during his nocturnal sojourns into the dreamscape. David becomes involved with "emma" romantically and sexually, but “only” in dreams, and, to a very limited degree, online. He breaks up with Claudia and makes plans to meet "emma" in the “real” world.

Did You See Me? is most interested in liminal spaces, whether physical, emotional, or psychological. But where we might assume that David’s dreams are that kind of in-between time, that sleep is liminal, the story complicates this reading. Foster-Dimino’s bright, saturated art clearly demarcates the three spaces which we see David occupy. The story begins on his phone screen, alternating between full-page splashes of David’s phone on, with Twitter open, and the empty black void of either the back of the phone or the phone off. There is no hint, visually, of anything existing outside of the phone – significantly, we don’t see David’s hand holding the device, even when he’s in the middle of composing a tweet.

When we see the “real” world, Foster-Dimino switches to more conventional panels, albeit without gutters – David’s days bleed together, sets of isolated moments in the office, with Claudia, commuting, and in bed on his phone. These moments seem like they are frozen in time, that reality itself is liminal in its function as the period intervening between David’s trysts with "emma". In his dreams, conversely, David is unboxed. The distinct illustrative dream style eschews borders, word balloons, and uniform line art, instead opting for a chaotic and mutable world in which David and "emma", whose bodies are as visually mercurial as the rest of the dreamscape, leap between objects, animals, places, food, and Escherian stairwells.
Whereas David is always engaged with others on his phone or in his dreams with "emma", in “reality” he is starkly isolated from the world around him, lost in screens or staring into space as life happens on the periphery of his awareness. In general, the characters rarely make eye contact with each other in social spaces, and David seems impervious to the emotional presence of people in his vicinity – even Claudia’s explosive anger when he admits he’s cheating on her doesn’t appear to penetrate his unruffled exterior very much.
Foster-Dimino’s sophisticated approach to emotional infidelity shows David gradually come to the realization that even though he isn’t “cheating” in the physical sense, his mind and heart have begun to orbit his connection to "emma" and distance him from his real-world relationship. When he breaks up with Claudia, he claims that “he didn’t realize it was happening until it was too late”. The question of whether David’s dreams of “emma” are really the tête-à-têtes they appear is irrelevant, though visually we, the audience, see David and "emma" have sexual encounters, David asking Emma “are you really real right now?” In shifting some of the responsibility away from David for how he is pulled, inexorably, into his Twitter DMs and then into dreams, Foster-Dimino asks us to question the influence of passing liminality, not on our bodies but, in a deeper sense, on our lives.

We spend approximately one-third of our lifetimes sleeping, and recent studies report that we spend nearly six hours a day on connected devices, a number that’s rising steadily with each passing year. The time we discount as banal – liminal time during which we are waiting to reach the main event – is increasingly the very fabric of our lives. David’s contention, that his engagement with a mysterious and alluring internet stranger has accidentally become something with the power to displace his relationship, could be any of ours.

The idealized avatar "emma" inhabits, which turns out to be a screencap of a celebrity from a television show, coupled with the fact that "emma" and David admit, at separate points in the story, that they know nothing about each other, speaks to reality’s foil: fantasy. The real appeal of the internet, Foster-Dimino seems to say, is that we can indulge our fantasies without their most outlandish components ever being exposed. We can believe that we “know” the celebrities that we follow on Instagram. We can believe that the potential romantic partners we see from afar are perfect in the ways that we need them to be. And we can identify with the mysterious and the inscrutable by projecting ourselves onto it.

But in the end, as the title suggests, this calls into question whether we are present, genuinely, with anything. Did anyone in this comic see anyone else? Or did they only see themselves, and their own impossible desires, reflected back at them? As much as the internet connects us, it also gives us the perpetual option to retreat from one another into our fantasies. Are you still watching? asks a tiny subtitle at the bottom of the blank final page, just like Netflix does after you’ve fallen asleep.
Sara L. Jewell is a freelance writer, artist, comic creator, and educator based in New Jersey. You can find her at or rambling on twitter @1_saraluna. All email inquiries can be sent to 

Saturday, February 2, 2019

ICYMI -- Small Press Comics Criticism and Whatnot for 1/26/19 to 2/1/19

Highlighting some great small press comics criticism being published, as well as other random things that have caught my eye over the past week.


* Keith Silva writes extensively on Richie Pope's THAT BOX WE SIT ON which "testifies to imagination and improvisation, while physically the characters never leave this one spot they move through time and space, six panels at a time. These six panels in particular read as a metaphor for the act of creation and creativity, specifically creating comics or maybe even commenting on comics." Silva also chose this book as one of the BOOKS WE LIKED 2018.

* Alex Hoffman on COYOTE DOGGIRL by Lisa Hanawalt which "is melodramatic and silly, but keeps at its heart a feminist critique of the Western genre. As a first graphic novel, it plays to Hanawalt’s strengths, while still branching out into new territory." Hoffman also reviews FOLLOW ME IN  by Katriona Chapman, as part of the ENEMIES OF THE STATE project.

* Jake Murel reviews GIRL TOWN by Carolyn Novak.

* Andy Oliver on the anthology from Fantagraphics, NOW #5, which "impresses with its kaleidoscopic comics craft."

* John Seven reviews THE SEA by Danish cartoonist Rikke Villadsen, writing "But if the sea is about anything, it’s about rebirth, and Villadsen delivers a small story of intimate proportions about the burdens people carry, the ones they inflict upon themselves, and the breaks in that pain that can happen, but often through struggle."

* While I'm no fan of Cape Comics, what I AM a fan of is when Chase Magnett rips a hole in a shitty Cape Comic -- this time he does so about HEROES IN CRISIS #5.

* Also on this Heroes in Crisis mess, Kat Overland writes this amazing piece for The MNT called HOW HEROES IN CRISIS DEPICTS TREATMENT OF PTSD.


* Youth in Decline has announced its lineup for its FRONTIER 2019 SUBSCRIPTION. If you're unfamiliar with the Frontier series, it "is a quarterly art and comics monograph series, with each issue shining a spotlight on the work of a single artist." Ryan Sands and the rest of his team are constantly putting out amazing books and pushing the envelope of the possibilities of "comics", so if you have the wherewithal and the interest, check out what's upcoming from them.

* A new Seo Kim comic is up on Vice called DOGGY.

* Glynnis Fawkes has a comic on Spiralbound called AUGUST GARDEN.

* Nathan Chazan interviews cartoonist and critic SARAH HORROCKS.

* If you missed it, you should probably read Claire Napier's great piece for Woman Write About Comics called DO I HATE THE NINE-PANEL GRID OR DO I JUST RESENT WATCHMEN.

* Sarah Miller has a piece on Popula called DO THINGS MATTER?

* Joseph Nechvatal on a new book by Donald Shambroom called DUCHAMP'S LAST DAY.


* Ryan Carey takes the time to point you towards some Small Press Comics Criticism sites that are currently on PATREON (including YCE. Thanks, Ryan!). Check it out.


* Finally, one of the best people in the world of Small Press Comics, Kim Jooha, could use a LITTLE HELP. Please consider helping.